EPONA INSIDE THE CARPENTER'S TENT AND MORE
Master glitch - First, ride Epona to Gerudo Valley. Cross the bridge and go to the carpenters' tent. While still on Epona angle to the right and try to go in the right side of the tent. When you are lined up like this, press A to speed up and hold left. If you did it correctly you should be inside the tent without Epona. This will get easier after you get the hang of it. This leads to many glitches.
Invisibility - Do the above cheat. While in the tent warp to Lake Hylia. The invisibility will end when you the screen redraws. If you grappling on to the tree the game will lock up in a fixed camera angle and if you wait you will see your yellow position indicator on the map go all over the screen, way outside of the map. If you go to the side of Lake Hylia by the exit and call Epona, when you ride Epona it will look like you are Epona. You will be invincible from enemies but can still lose life from falling off the ladder and drown.
Get stuck WAY above Lake Hylia First, go to Lake Hylia and go into the Water Temple. Play Farore's Wind. Now go to the carpenters' tent and do the master glitch. While in the tent, warp to the Fire Temple. Then go in the temple. Play Farore's Wind and warp back to the point in the Water Temple. When you exit the dungeon you will be on Epona WAY above the lake. You cannot get down so you must reset the game. You can also get stuck above the water just outside Zora's Domain. From the Fire Temple, go see the Gorons. Then go to their warp to the Lost Woods. >From the Lost Woods, go to the underwater warp to Zora's Domain. Then exit to Hyrule Field making sure you are in the water when you exit. This will also get you stuck so you must reset the game.
Get under a minute in the marathon race First do the master glitch. Then ask to race the running man. You should already be on Epona when you leave the tent so you will gain a couple of seconds. If you use this with the swordless Link glitch you can finish in under a minute (and still lose). At the end of the race still going full speed use the Ocarina to get off Epona. These two glitches will help improve your time.
Ride on Epona while being DEAD - Lose almost all your life. Make it so that one bomb hit will kill you. Do the master glitch. Warp to outside the Fire Temple, go see the Gorons, and then exit through the Lost Woods. Then go Kokori Forest. Go to the bridge where the running man finishes. Throw a bomb and exit at the same time you get hit. This may take many tries. You should be taken to Hyrule Field and be on Epona without any life if it worked correctly. You will not be able to use any weapons even with the swordless Link glitch. Link will die whenever he gets off Epona.
Wear any tunic anywhere - Race the running man. Instead of running to the bridge, run to Dampe's grave. Go up to Dampe and let the clock start. After the clock begins, don't race him. Turn around and exit back to the graveyard. The yellow marathon race clock should have been replaced with a white clock. This will keep going up until it stops at 59:59. Do not talk to the running man on the bridge or the trick will end. Whenever you are timed for an event that goes on your record or when exiting the collapsing castle the trick will also end. However, you can usually wear any tunic in extreme heat or underwater and not face the consequences since that clock will never begin.
I have also found an extension to the fishing pole trick. You can also do the trick by casting at the same time you jump off the rocks by the water source. This will allow you to escape with the pole as a kid also. When the deku stick changes to B you can use it as a kid without the game freezing. This lets you use the deku stick in places where only the sword is supposed to be used. I also heard that the fishing pole trick doesn't work on the grey cart. Maybe doing the trick this way will work on the grey cart too allowing people with that version to do the swordless Link trick like everyone else!
This trick uses the select trick (you know, press select at the same time you exit a screen). From the beginning get the sword, shield, magic powder, bow (feather if you want and you might want to go to Crazy Tracey's). I think that's all you need to beat the bosses at the end. Anyway, go to the bottom left on the map. Go right a screen and up a screen. Now do the select trick while going down off the screen. You should fall into a warp hole. Warp back to this point if needed. Go left or right to go in the last castle. Save and quit. Restart the game. You will be at the beginning entrance of this castle. (From this point don't save again or you may get stuck in the egg.) Go up a screen. Get as close to one of the walls as possible and do the down-select cheat. Go right a screen, down once, and then line up with the fallen blocks. Keep going right. It will repeat but after a while you will fall into the chamber with the bosses. If you don't post this on any site, please email me back to tell me if you got it to work.
Using the master glitch with swordless Link you can become invisible anywhere you can ride Epona. Use Farore's Wind anywhere while on Epona. Then do the master glitch and warp to the graveyard, go in the shadow temple, and cast Farore's Wind (return to the warp point.) If you do this to get stuck above water you will be able to use the ocarina or Farore's Wind to get down.

Get below zoras ice
Here's the lowdown I have discovered how to get under the ice in Zoras domain. For this trick you must have swordless Linktrick. First get on Epona and go to lake Hylea, go to where the pillars are and position Epona so she is faceing in the direction of the now frozen entrance to Zoras domain. Equip the iron boots and push the ocarina button so that you aren't on Epona slowly walk forward so that you don't cause Epona to nay and walk backwards. Keep going until you fall in front of the entrance, now push the A button, but right after you do that pause and switch to the Kokiri boots before you actualy mount Epona. You will now be sitting in the water but re-equip your iron boots so you have enough depth to switch boots back and swim toward the entrance to Zora's Domain. If you did it right you should warp to Zora's Domain, once there quikly equip your iron boots so as not to rise to the surface. But this prooves now that that mysterious hole everyone is talking about does not lead to the triforce. Enjoy
Back
|